New World
amazon game studios
I started on this project very early on where I had the opportunity to develop the visual language of New World’s UI. I designed several of the hero UI screens ranging from the Landing Page and character select Screens to Inventory and tooltips.
Regarding New World’s huge library of icons, I established the visual language for its various types and styles, oversaw the implementation of thousands of inventory and player equipment related assets, and lead the UI team’s pipeline for outsourced content.
Designed boot flow and layouts of landing, home, and character select screens.
Tile screen.
Character select.
I designed many variations of the paper doll / inventory UI throughout New World's development before landing on this design.
Simple and complex item tooltip.
Additional examples of screens I designed (join faction flow).
Common UI assets.
Icon style used for things like weapon abilities and status effects. Style established by me.
Icon style used for inventory based items. Style established by me.
Early visual style concepts before landing on the design we have now.
Additional UI concepts.
Early style concepts for player vitals on HUD.
Early button / interact visual concepts.
Early style concepts for vitals and status effects.